Showing posts with label walkthrough. Show all posts
Showing posts with label walkthrough. Show all posts

Sunday, October 25, 2009

Clockwords: Prelude, Walkthrough


Clockwords is a hectic word game set in Victorian London. You are a genius inventor who discovers plans for a mysterious machine that runs on the power of language. Then your lab is infiltrated by mechanical bugs that have come to steal your secrets! You must think and type quickly to fend off the invaders.

Walkthrough:
Try to use these words they contain some of the most powerful letters, though they may not be huge:
-Jazz
-Joking
-Jester
-Queue
-Question
-Quest
-Query
-Quilt
-Queen
-The prefix “Extra-”
-Exile
-Example
-Axe
-Oxen
-Relax
-Zany
-Zealot
-Zen
-Pizazz
-Pizza

Those words should really help you out! The next, quite obviously tip, is to use the Word of the Day, from Dictionary.com, these ''Word of the Day''. words are doubled in power for each letter, that also includes doubling the efficiency of letters in the boiler, sometimes creating very strong blitz of attacks! Remember, the Word of the Day is a very powerful thing and can effect nearby enemies when each letter explodes on impact!

If you're looking for some real fire-power, try using some of these words, I highly recommend using these words only when you have some matching letters in the boiler, at least 3 to 4, if you want to use the full potential of these words:
-Overintellectualizations
-Photoreconnaissance
-Extraordinarily
-Pizazz
-Pedophiles
-Personalities
-Rotational
-Pseudonym
-Disestablishment
Those are only a couple of words they can serve you well in later levels! Keep in mind
while you're playing this game that, X, Z, and Y, are going to be your strongest letters, but to get those letters you're going to have to ''Transmute'' some letters to create these odd, new letters, X, Z, and Y. Try to 'Transmute'' some of the weaker letters, to gain more opportunities to score more points and damage. The ''Transmuting'' machine works like so... First place 2 of the same dot value letters, into the ''transmute'' machine, you will now have a more decent scoring or damaging letter. Pretty simple, right? Anyways, remember use this machine when you got a few weak letters you don't need, or just upgrading onto your already strong letter, to get X, Z, or Y.

The boiler, should contain the letters you're going to use the most. For example, if you want to use a bunch of letters that start with ''X'', you should have 4 to 6 ''X'''s in the boiler. Also, create a list of words that you can easily spam containing ''X'', like Extreme, Excitement, Exact, or Pizza, and include some of those common letters in each one of those words into the boiler. An example would be ''E'', ''C'', and ''T'' would all work terrific with these words!

Like any word games, there is always stategies, here are a couple to help you throughout the game!

Good words for freeing up slots:
-Questionably
-Extirpation

These words, like the title suggest, will help you get some slots open. Remember, slots allow you to use words from the boiler, for extra damage. Using these words will allow you to use the full power of some of the larger words such as, Overintellectualizations, or the Word of the Day, words.

Good words for clearing junk letters:
-Realizations
-Internationalization
-Translations
-Seriously
-Strained
-Snailed

Again, like the title suggest, these words are perfect for taking out some of the more weak boiler or for just clearing a lot of letters, to get new words in. Using this stategy you can have more opportunities to use some of the larger words!

If you can add a few ''Q''s and ''E''s to the boiler, to enable a couple of strong words, such as:
-Quixotic
-Quixotically
-Exquisite
-Exquisitely
-Equinox
-Equinoxes

Well, I hope this has helped you! Now, go play Clockwords, it's a terrific game in my opinion!

Friday, October 16, 2009

Meat Boy, Walkthrough and Review

Meat Boy is a quick paced, action platformer game, as you search for the Band-aid girl!

Play as Meat Boy, (Obviously, a piece of meat!) as he embarks out into the forests and through factories to find his beloved Band-Aid Girl! The story goes that an evil professor takes Band-Aid Girl, and you must find her! The storyline reminds me of Super Mario Bros, for the Gameboy Color, your so close to rescuing Band-Aid Girl every times, but she always is taken away at the last second!

Meat Boy is one of the more difficult games, and the controls don't help ether, unless you get used to them, (which really doesn't take too long). Since it so hard, that's what really inspired me to earn that Impossible achievement, it was a tedious game, no doubt about that, but no matter what, it was addictive and a terrific overall. Usually, a difficult game would, make a player give up, because it's too tedious or strenuous, but there's a charm to this game, once you start playing you won't want to stop!

The enemies, being blades, salt, lava, and the list continues, are set up, so that if you don't time your moves correctly be prepared to be sliced and diced, or be someones Thanksgiving roast! I'd worry more about the blades than the lava or salt, just because you have to time everything perfectly, and they tend to be in groups!

I really enjoyed how the gameplay flowed in Meat Boy. The whole game was terrific, although sometimes tedious, it keep me with something to do for days, full of fun and delight! Meat Boy, by far is my favorite platform game, just because I loved it, hated it, it was a mix of emotions, anger and enjoyment of a slick, tedious platform game! The reason why I say ''tedious'' is because, unless you have the reflexes of a cat, this isn't going to be your average 3 hour game, it going to be your not so average 2 day game, full of trial and error, and dying every 30 seconds. This may be due to my experience with the controls or maybe it's the fact that I played for every band-aid, which was still enjoyable, though the person that plays this game and skips two out of 5 levels to beat the game in a hurry is not going the experience the same thing as me.

The graphics are stunning! You can't find much better graphics than this, that is, for a flash game of course. The first time I saw them, I was shocked! I really couldn't believe my eyes, they were wondrous. The thing that shocked me even more is that this game was made with, just about 50 to 60 sprites, (though the background is another story) just goes to show that the game doesn't have to have too much variety, and sweet objects or levers and switches, it just has to look good enough to separate it from the overwhelming crowd of flash games now a day.

The music a fast paced, drum, guitar music, I honesty have no idea what instruments they are or even what category of music you would put it in, all I know is that it sounds good, though it's seems like a 30 second loop, which can get quite annoying. In all reality, turn off the music if you want to have better reflexis, the quick paced techno, rock music will only make the game seem quicker, trust me. Anyways, the music is great, works well with the game, but turn it off if you can't stand it or, as I just stated, realized my therory.

The controls, a much talked about topic of Meat Boy, ... are not sloppy, but definitely could use some fine tuning, though this may have been part of the challenge of the game. Obviously, the controls separate this game from the all the other platformers, but sometimes, not in a good way. According to many people, and Edmund, (the game creator) it is highly recommended that you play this with a Xbox 360, or the original Xbox controller to help improve the controls. I know it would be sweet to play with an Xbox controller and stuff, but seriously, the game creator, Edmund, makes a flash game and then instead of tuning the controls he wants you to use an Xbox controller, it makes no sense. So definitely the controls need a lot of fine tuning, just like an old violin, it won't work well unless you make it work well!

There seems to be no exact difficulty ramp in Meat Boy, unless you count level one to level 5, everything past that is basically the same difficulty, hard. I know there is a couple of levels labeled ''Expert'' though the levels that I actually had trouble with, band-aid wise were some of the earlier levels, such as in Chapter 2, the Factory, I had quite a time with level 9, ''Bipolar''. More than a few times I had more difficulties with some of the earlier levels compared to the ''Expert'' and more advanced levels. So, from my experience there isn't too much of a difficulty ramp in Meat Boy, though each level is unique and difficult, in it's own way.

If you say replay-ability, the first game that comes to my head is Meat Boy. There are 24 band-aids to collect, which the secret ending was removed due to it being inappropriate, (Read the full description of Meat Boy, on Kongregate if you really must see it). There are a couple of hidden characters, unlocked after reaching a set band-aid amount, my favorite character would, by far, have to be Castle Crasher guy, after collecting 4 band-aids (if I remember correctly). There are also 3 more characters after the Castle Crasher guy. These small things such as different characters is what makes a game stand out, make a game original and enjoyable.

All in all, Meat Boy is a terrific game! I absolutely love the graphics, the music and all the small, original touches to the game, like different characters. Definitely play Meat Boy if you have an extra, 2 days to spare, (Hey, least it's not as long as Gemcraft!).

Here is a walkthrough to all 24 band-aids:
(I went back to beat the game, today and beat it in 30 minutes, though getting all the band-aids took a couple of hours. Note: This is from a person that has played and beat Meat Boy multiple times. Good Luch, and I hope this walkthrough helps you a bit!)

Chapter 1, The Forest

Band-aids are on levels:
Level 3, Going Up
Level 5, Windows
Level 7, Daredevil
Level 9, Damage Control
Level 12, The Buzz Cut
Level 14, Cliffhanger


Chapter 2, The Factory

Band-aids are on levels:
Level 3, Salt Falls
Level 4, Flying Meat
Level 6, Shafted Meat
Level 9, Bipolar
Level 11, White Gold
Level 14, Breakout

Chapter 3, Hell
Band-aids are on levels:
Level 1, Easy Peasy
Level 2, Lava Awareness
Level 7, Touchy Feely
Level 9, The Floater
Level 12, Hell House
Level 15, SATANICA!

Expert Chapter

Band-aids are on levels:
Level 1, Urban Decay
Level 4, A Simple Jump
Level 5, No Touching
Level 6, The Kicking Machine
Level 7, Civilized Worm
Level 10, Sky Pup

Tuesday, October 13, 2009

Atomic Super Boss, Review

Blast the boss to shreds in this intense, retro, shoot them up!

Though this game has no real storyline, all we do know is that you need to destroy the boss! Play as a lone space ship, in the barren wastelands of the dark and mysterious space, in your never-ending fight against the colossus boss. The boss, obviously alien, or a futuristic enemy, has multiple attacks darting across the screen at a time.

There are 3 different difficulties, the normal old ''Easy'', ''Normal'', and ''Hard'' modes, ''Easy'', obviously, is already unlocked, but ''Normal'' and ''Hard'' mode require some skill to get! The only enemy being the boss, is quick and agile as it fires multiple lasers and bullets your way, in attempts to obliterate you. As the difficulty goes up, the boss gets tougher, quicker, and a whole lot more deadly!

The game-play, consisting of dodging the multiple projectiles produced by the monstrous alien (or human) ship, and the small task of collecting points from damaging the alien (or human) craft. As the game progresses, (like I said before) the enemy become quicker with it's attack, leaving you in a frantic struggle to stay alive! Your ship's aiming system, is homing, although your weapons are not heat seeking missiles or some crazy rockets, they will always hit their target, the boss, making it easy to score those points opening up ''Normal'' and ''Hard'' mode.

The graphics, 8-bit retro style, just how I like them are perfectly created, creating a sense that you might as well be playing the Atari, or at an arcade popping in a few quarters here and there. Although the graphics are quite astonishing, the text is sometimes hard to read, at some points almost impossible, besides that the graphics couldn't get much better in my opinion. The sound, your classic adventure game tune, works well with the game once again giving you the old school feeling of this well designed, arcade game.

The controls only requiring arrow or WASD keys and the spacebar (or the ''x'' key) are simple controls allowing you to control your companion-less fighter, as you fight the boss. the gun, (as I earlier explained) is homing allowing you to easily evade the onrush of attacks without aiming!

In Atomic Super Boss, there really isn't a difficulty ramp. If you want the game to be any harder you have to select different modes, I was kind of hoping for the game to slowly advance in difficulty as you are playing ''Easy'' mode or any other mode.

I wouldn't say that there is too much replay-ability in this game, although there are a couple of stats, but they are only for the different ways you've died, percentage wise. If there were also some smaller enemies, for you to destroyed there would be a lot more opportunities for the developer to make achievements for, but I guess that would be straying from the point of the game.

It's pretty absurd that you are awarded things for dying, (like Karoshi). In Atomic Super Boss, after being killed by all of the boss's attacks, enter the ''Options'' menu and hit secrets, it's a wondrous new feature to the game, (I wish I could tell you, but it's most likely more fun if you find out yourself)!

All in all, Atomic Super Boss is your original retro styled game that you find once in a blue moon. The game itself is great, though it has little replay-ability to keep you coming back for more. The controls are simple, and the music is terrific, but might not have been the best choice for Atomic Super Boss. Anyways, be sure to check Atomic Super Boss out it's a fantastic game, taking place in the deep depths of space as you fight an unstoppable force!


Friday, October 9, 2009

Take Something Literally, Walkthrough and Review

Take Something Literally is a collection of 25 enigmas. The only rule to this game is to take the hints literally, what your looking for is always right in front of you!

This game plays different from your average puzzle game, using things outside the screen you can find a few answers, I guess that's why they call it enigmas, thinking outside the box. Also using your mic you can affect a few puzzles, but don't worry if you don't have a mic simply find another way...

The game really isn't too difficult, of course I was stuck on a few levels for some time, but that's what makes the game fun! If you do get stuck there's always tips to help you, the problem is that when your puzzled, and waiting for a tip for 300 seconds it can get boring. I guess that can only be blamed on me though! So if worse comes to worse take the tip, (usually they're in riddles) they can help.

The graphics are right down my alley. I've always loved black and white graphics, it always captures the better side of me. I don't know about you, but in my opinion this game lack of not having enough sound effects. Of course there's the sweet bell sound when you complete a level but to make this game even better they should of added some puzzle music to it!

I wouldn't say there was too much replayability, although the levels are quite cool and mind bending. The only way there could be much replayabilty is if there were trophies or in-game achievements, such as beat the game in ___ amount of time, or beat all stages.

I really enjoyed myself, playing this game. Everything about this game is amazing, especially playing Pong against myself! The game is just so different from any game I've ever played before, that it's an instant 5/5, 10/10, whatever you want to call it, it was great I tell you!

Walkthrough:
(I strongly suggest using this walkthrough only unless you are actually stuck, the game is great so don't ruin it for yourself!)

Level 1: To remove
Click and drag the ''To Remove'' button outside the game screen.

Level 2: Read that
Click and drag your mouse over the invisible text, ''Hit space bar 10 times''.

Level 3: Do that
Right click and select ''Just here''.

Level 4: Switch the light
Hit caps lock when the light, lightens up, and again when it goes dark.

Level 5: Dodge
Hit'' Start'' and move out of the screen to the ''Push'' button.

Level 6: Before start
The ''Safezone'' will rotate clockwise, be sure to have your mouse in the ''Safezone'' before anything starts!

Level 7: Don't trust
Hit ''Start'' then move to the button that says ''Push'', only click it when it goes blue.

Level 8: My URL
Enter the URL, and go to level 8, on the side it will say ''You found a secret place''. Click that tab and return to your game. (You may need to refresh the original page.)

Level 9: Too far for me
Right click and zoom in, you'll notice it says ''Hit space bar 10 times, and the enter key 10 times.

Level 10: Get out
Close your browser. Then open the game again and see that the bomb has detonated. It should say completed.

Level 11: Brighter
Adjust your monitor's brightness, the password is ''zxcvbn''.

Level 12: Louder
Turn up the volume on your computer. The password is up, down, left, right (arrow keys).

Level 13: Wheel
Scroll the wheel on your mouse.

Level 14: Smoother
Right click and set your quality to ''High''. Amidst all the madness you should notice the ''Click Twenty Times'', do as it suggests.

Level 15: First!
Look at the first line in the instructions. Type in ''nice game''.

Level 16: Candle
If you have a mic, good for you, if you don't type in ''blow''.

Level 17: My corners
Click on all 4 corners of the game screen, the very tips.

Level 18: Circle me
Circle around the ENTIRE game screen, (going outside the game).

Level 19: Green light, red light
Move your mouse (or you move on the camera) when it's green and stop when it's red. The circle becomes bigger if you are doing it right.

Level 20: Fully loaded
Keep refreshing the page until the battery is charged.

Level 21 and 22: Ping and Pong
Start playing level 21, copy and paste the web address onto a new tab and start up level 22, have fun playing Pong against yourself! (You also do this in two different windows to see the whole game if you shrink them down!)

Level 23: It's already too late!
Open your PC's calendar and time settings, (click the time on the taskbar) and change it to something earlier, like the yesterday.

Level 24: Paste
Press ''ctrl+c'' and then paste it onto a notepad. Type in ''ofcourse''.

Level 25: On the paper
Type ''theend''.

Thursday, October 8, 2009

I Wish I Were the Moon, Walkthrough

I wish I Were the Moon, is a easy going retro game, about an awkward love triangle between the boy, the girl, and the bright moon. Play around with the game in an attempt to find all 8 endings, and the secret ending!

Anyways, let's get right to the walkthrough!

Ending 1: Lost Love
Place the guy on the moon, onto the boat.


Ending 2: If I can't have you...
Move the girl from the boat onto the moon

Ending 3: Tragedy
Drown the guy

Ending 4: No reason to live
Place the guy on the seagull

Ending 5: Be free
Place the girl onto the seagull

Ending 6: I am your moon
Place the guy on the boat and the girl on the moon

Ending 7: Bring me the moon
Place the guy on the boat, then move the moon to the guy, after the moon has stopped floating away

Ending 8: Such a pretty sky
Copy a falling star until there is more than 3 on the screen

Secret Ending: Sunk boat
Place the girl on the moon and then the boat


Tuesday, October 6, 2009

Alice is Dead - Ep 1, Walkthrough and Review

You've finally arrived in Wonderland! Woundrous isn't it, except the fact that Alice is dead... and you have no idea who you are!

In this point and click, venture around an isolated cave, and through a magical forest in hopes to find out who you are, why Alice is dead, and what you doing there!

The graphics are great, almost reminds me of the style Dreams. Definitely some of the better graphics around, along with an original story line and plot. The music, (Something about the boogyman) gives the game a childish feeling, and works well with the background and plot.

In my opinion, Alice is Dead - Episode 1, is terrific. A good puzzle/point and click game, along with a nice storyline, great music, and a stunning conclusion!

Definitely play Alice is Dead - Episode 1 if you have a spare 20 minutes!


Hole, Screen 1:
+Pick up the bottle near Alice
+Pick up Alice's leg bone
+Pick up the note in Alice's pocket
+Go to the next room, to the right

Hole, Screen 2:
+Break the shovel next to the wall
+Pick up the small rock on the ground
+Go to the right two more times, passing screen 3

Hole, Screen 4:
+Pick up the playing card, stuck in the wall.
+Return to screen 1

Hole, Screen 1:
+Use the small rock on the leg bone you've collected
+Use the sharped bone on the blue door
+Return to screen 2

Hole, Screen 2:
+Enter the chest

Forest, Screen 1:
+Use the bottle on the acid filled tree trunk
+Go to the room two screens to the right

Forest, Screen 3:
+Use the bottle of acid on the web
+Use the broken shovel on the sap
+Use the sap on the broken shard of glass, left from the bottle of acid, creating a spear
+Use the spear on the caterpillar
+Pick up the key
+Go back one room to the left

Forest, Screen 2:
+Use the playing card on the slider
+Use the key on the door
+Open the door
+Return Hole, Screen 1

Hole, Screen 1:
+Using the monocle, search for all the numbers going left to right
+(829 203)

Forest, Screen 2:
+Enter the combo into the briefcase

Keep your eye open for the sequel!

Monday, October 5, 2009

Morningstar, Walkthrough

Morningstar is an amazing point and click adventure game released earlier this year by RedHerringLabs.

The story goes that your ship has crash-landed on a foreign planet, and with your engineer dead, your captain wounded it's up to you to fix up the ship and explore the remains of this isolated planet,... or is it?

Morningstar is a mysterious game full of surprises as you venture out onto the vast, deserty planet, a planet unknown to you, to everyone...

The graphics in this game are absolutely stunning, taking my breath away at first glance. I couldn't believe it, I had never thought that a game could have such splendid graphics, along with an intriguing storyline and plot. The music is calming and perfectly fits with the mood of the game itself.

The only thing downer about this game is there is no replayability at all. As much as I love the game, I see no point to go through the game again, unless your doing it for good times sake, there's really no reason. You can't really be too harsh, it's a point and click after all, a one time game just about.

Overall, Morningstar is the perfect game game for you if you love puzzles! The graphics are breath taking, the music working well with everything casting a mysterious shadow over the game, keeping you thinking ''What's next''.


Walkthrough
Pick up wrench from the top of cargo container.
Pick up doll from cargo container.
Use wrench on cockpit control panel
Enter cockpit.
Pick up screwdriver in front of captain.
Exit cockpit.
Use doll on engineering control panel.
Enter engineering.
Pick up gluegun.
Pick up empty fuel cell.
Pick up gluegun adhesive compartment from between cabinets.
Use screwdriver on loose panel.
Use wrench on loose panel.
Go to cockpit.
Turn on computer (left screen)
Turn off ventilator.
Go to medical room.
Pick up glass container.
Click 'Hibernation Control' on the screen.
Pick up used carbon filter.
Open first aid box.
Pick up syringe.
Use screwdriver on service panel.
Use wrench on steel pipe.
Pick up insulation foil.
Go to cargo bay.
Use syringe on industrial nanoglue.
Pick up firecracker from cargo container.
Go to cockpit.
Use syringeful of nanoglue on captain.
Go to cargo bay.
Use steel rod on containers blocking the way.
Go to back of cargo bay.
Pick up beer.
Pick up gas mask from cargo container.
Go to corridor.
Close in on hibernation chamber.
Use wrench on hibernation fluid tube.
Pick up adapter tube.
Pick up electric wires.
Use glass container on spilled hibernation fluid.
Use beer on drain.
Pick up nanogluegun applicator head.
Use adhesive compartment on gluegun (both in inventory)
Use applicator head on half-assembled gluegun (both in inventory)
Use fitting tube on gas mask (both in inventory)
Use insultion foil on gas mask with tube (both in inventory)
Go to medical room.
Use makeshift filter on ventilator.
Use hibernation fluid sample on analyzer.
Go to cargo bay.
Use assembled gluegun on industrial nanoglue.
Go to back of cargo bay.
Use electric wires on control panel.
Examine hull.
Use gluegun on hull breach.
Go to cockpit.
Use gluegun on hull breach.
Turn on ventilation (left screen)
Go to medical room.
Use gluegun on hull breach (within panel).
Go to cargo bay.
Use control panel.
Exit ship.
Go to desert.
Try going to military cruiser wreck. You'll end up at a gorge.
Examine sand.
Pick up saltpeter.
Pick up insecticide from cargo container.
Use saltpeter on used carbon filter.
Use insecticide on carbon and saltpeter.
Use black gunpowder on huge stone pillar.
Use firecracker on stone pillar with explosives.
You can now go to the military cruiser wreck.
Enter shipwreck.
Pick up energy cable.
Pick up Mendez's passcard from skeleton.
Go to hibernation room.
Go to single locker.
Use Mendez's passcard on card slot.
Pick up particle rifle.
Go to cockpit.
Climb down ladder.
Use loaded particle rifle on control panel. You'll get an empty rifle.
Use steel rod on door.
Enter engineering.
Use screwdriver on access panel.
Pick up plasma injector from behind access panel.
Pick up Habib's log from corpse.
Read habib's log (click on it in inventory). You will get coordinates of camp.
Go to camp.
Pick up tent pole from left tent.
Pick up Coulter's passcard from corpse (dead gunner)
Pick up Rosso's log from corpse (on right side of cargo container)
Read Rosso's log. (click on it in inventory)
Look into tent (at back of wall).
Pick up rope.
Go to gorge.
Walk over gorge to the other side.
Use energy cable on portable pylon.
Go down to ledge.
Pick up copper wire from cargo container.
Pick up shovel head from corpse.
Go to camp.
Look behind boulder.
Use steel pipe on shovel head.
Use shovel on grave.
Pick up taser from corpse.
Pick up broken PDA from corpse.
Go to UNS Armstrong.
Enter ship.
Go to hibernation chambers.
Go to double lockers.
Use Coulter's passcard on left card slot.
Search dark locker. This reveals a Buddha statuette.
Search dark locker again. This reveals a picture frame.
Go to camp.
Use Buddha statuette on steel rod. You get a crowbar.
Use crowbar on cargo container. You get a broken radio.
Use broken PDA to fix broken radio. You get a short-range scanner.
Use tent pole on short-range scanner.
Open up the satmap.
Use long range scanner on unknown desert. This reveals a crater.
Go to crater.
Go to wreckage.
Pick up Dertl's passcard from corpse.
Pick up breaching charge from wreckage.
Go to UNS Armstrong.
Enter ship.
Go to hibernation chambers.
Go to double lockers.
Use Dertl's passcard on right card slot.
Search locker. This reveals an empty plasma flare.
Go to gorge.
Walk over gorge to other side.
Climb down ledge.
Use rope on boulder.
Use plasma injector on empty plasma flare. You get a charged plasma flare.
Use charged plasma flare on bottom of gorge.
Go to bottom of gorge.
Pick up wrist-watch from corpse.
Go to crater.
Go to wreckage.
Use taser on breaching charge. You get a breaching charge with detonator.
Use wrist-watch on breaching charge with detonator. You get an armed charge with timer.
Use armed charge with timer on massively huge door.
Enter massively huge door.
Go to starchart (left door)
Find the Solar system (our star system) and note the 3 symbols representing it.
Go back to generator. Go to storage area (right door).
Go to console.
Enter the Solar system's code into the console, then hit the red button. A chamber opens in the back.
Go to chambers.
Pick up captain's log from disassembled suit.
Read captain's log. Note he mentions Fomalhaut, a star system with a lonely planet.
Note alien markings above each cylinder. Red means ON, blue means OFF.
Go back to starchart.
Check for a system with a single planet. Note the symbols.
Go back to storage area.
Go to console.
Enter Fomalhaut's code, then press the red button. A chamber opens in the back.
Go to chambers.
Use glass container on green goo. You get algae sample.
Examine device.
Note alien symbols on device (they mean 'gravity')
Go out to generator.
Walk to end of walkway.
Look at energy cable.
Note alien markings on cable (they mean 'energy')
On the generator's console, enter the code for energy, then the code for off, then hit the red button.
Use copper wire on picture frame. You get a transformer.
Use transformer on cable end.
Use empty fuel cell on transformer.
On the generator's console, enter the code for energy, then the code for on, then hit the red button. The generator recharges the empty fuel cell.
On the generator's console, enter the code for energy, then the code for off, then hit the red button.
Pick up charged fuel cell.
On the generator's console, enter the code for gravity, then the code for off, then hit the red button. A crystal appears.
Use charged fuel cell on empty particle rifle.
Use charged particle rifle on crystal.
Try to exit the generator room to the desert. You'll encounter a stone head.
Use charged particle rifle on stone head. It transforms into a flying robot.
Exit room.
Night falls.
Enter ship.
Go to engineering.
Use charged fuel cell on main reactor.
Use plasma injector on middle engine.
Go to medical room.
Use algae sample on analyzer.
Go to cockpit.
Initiate launch sequence (right screen).
Walkthrough created by, Bubblebox