Monday, October 11, 2010

Guidology.com Your Guides, Your Website.

Guidology is a heavily community-based website in which users (thats you!) can submit video game guides and reviews for your favorite games all across the web and on your consoles at home! Your articles will be viewed by thousands of people, so get writing and jump into the exciting new world of Guidology! [Visit Guidology.com]

Saturday, May 22, 2010

The New Kongregate Helper!

I know I haven't keeped up this site for a while, (though it still is fun to read some of the reviews) but Kongregate Helper is now returning, and will be featured on Wordpress! You can visit Kongregate Helper here.

Wednesday, November 25, 2009

My Pet Protector, Tips!

Getting Started
The best thing to do right off the bat is to check your inventory, depending on your mentor choices you might have some new items to equip or some you might wish to sell for a quick gold boost. Selling off duplicate or unwanted items is a great way of getting some fast training gold. The shopkeeper’s offers will adjust based on your charisma and fame, so at this stage you probably won’t be offered huge amounts of money, but at this stage you don’t need huge amounts either. With the gold you have, depending on your personal choice, you might want to do a little combat training, this will come in handy when you start heading out for adventure. Hold back a little for resting, if you don’t have gold to rest with you’ll be spending several weeks recovering your stress rather than just 1 or 2. Then it’s a question of deciding on your options to make more cash, the easiest is to get a job, but you might be tempted to try a little adventuring. The first dungeons are pretty easy and the loot you gain can be sold off when you return.

Mentor Options
When starting a new game you are presented with 9 options to determine which type of starting bonuses you receive. These are: Fighter: +2 Str, +1 Dex, +1 Con. -10 Temperament, +14 Combat Attack and Defence. Broadsword. Mage: +2 Int, +1 Wis, +1 Cha. -10 Faith, +14 Magic Attack and Defence. Wooden Staff. Ranger: +1 Str, +1 Dex, +1 Con, +1 Int, +1 Wis, +5 Combat Attack and Defence, +5 Magic Attack and Defence. Shortsword. Urchin: +2 Str, +3 Dex, +2 Con, +1 Int, +1 Wis, -1 Cha. +20 Begging Skill. +20 Humility, -10 Morals. Worker: +3 Str, +1 Dex, +2 Con, +1 Int, +1 Wis. +10 Construction and Stablehand skill. +10 Humility, +5 Morals. +200gp. Nobility: +1 Str, +1 Con, +1 Int. +3 Wis, +2 Cha. +10 Refinement. +350gp, + Master Hat and Gloves. Training: +6 Combat Attack and Defence, +6 Magic Attack and Defence. Wealth: +400gp Equipment: +Master Gloves, Tunic and Boots, Chain Coif, Longsword +1

Jobs
There are a total of 8 jobs available, though the last 4 are only options for your apprentice as he grows older. A good piece of advice for working is to pick a job and stick at it, while you might have several bad days to begin with every time you work the job you’ll gain more skill, eventually you’ll break the threshold and be brilliant at that job, earning not only the gold displayed but also a job bonus for a full week’s work. (Note: the job bonus is 3 times the displayed daily earnings) All jobs have the potential to reward you with stat adjustments over time.. Every job also has a reward item, performing the job a certain amount of times will grant you this item as a reward.. These rewards are: Begging – Dexterity – Beggar’s Mittens. Construction – Strength/Constitution – Workman’s Choppa. Church – Intelligence/Wisdom – Faithful sandals. Stablehand – Strength/Constitution – Stench Filter. Fortune Teller – Intelligence/Wisdom – Skeptic’s Coat. Night Guard – Strength/Constitution – Defender’s Legs. Banker – Charisma/Intelligence – Greedy Gloves. Dragon Tamer – Strength – Dragon’s Fury.

Schooling
While going to school costs money it is the fastest and easiest way to develop your skills. The more you develop the faster and more expensive schooling in those skills becomes. Like with Jobs, schooling can also alter your stats and also awards special unique items as your apprentice increases in schooling levels. Magic School – Intelligence – Elemental Gloves / Gloves of Mastery Combat School – Strength – Brutal Axe / Sword of Mastery Strategy – Dexterity – Strategic Hat / Helm of Mastery Theology – Constitution – Faithful Vestment / Robe of Mastery Science – Wisdom – Grounding Wellies / Boots of Mastery Poetry – Charisma – Pretty Pants / Pants of Mastery

Resting
Over time as you perform actions your apprentice will build up stress, this stress needs to be reduced via rest. There are 4 options available when it comes to resting: Staying at home – It’s free but it’s also slow. Going into to town – It’s pretty cheap and it won’t adjust any stats or skills while giving moderate recovery. Beach Holiday – Good recovery rate, a chance for a stat boost and also the potential to find a magic item. Mountain holiday – The very best recovery rates, a good chance for a stat boost and a chance to find a magic item.

Adventures and questing
While you could go the entire game without adventuring, it’s good fun and a great way to make use of and also find new items. There are 2 types of exploration locations. Adventures and Dungeons. Dungeons are persistent locations to explore, each one has chests, monsters and a special dungeon specific treasure. Every time you explore a dungeon your exploration progress is saved so that you can return later and carry on. Once a dungeon is cleared, it’s cleared forever. Adventures are a series of randomly generated events and can be repeated over and over, these can include finding treasure and getting into fights and are good for when you’ve emptied the dungeons or if you simply fancy a change or to find the special encounters. The dungeons are as follows: Fortitude – Very Easy – Skeletons – Weak Loot – Fortitude Tunic Shimmering – Easy – Knights and Wizards – Weak Loot – Shimmering Gloves Ancient Tunnels – Medium – Orcs – Medium Loot – Ancient Blade Worn Caverns – Medium – Skeletons, Orcs and Demons – Medium Loot – Cavern Boots Firetop Mountain – Hard – Knights and Wizards – Good Loot – Workshop Leggings Liar’s Lair – Hard – Wizards, Demons, Knights and Orcs – Good Loot – Liar’s Tongue Note: If playing on Kongregate you can also visit an additional dungeon – Greer’s Ambition – Very Hard – Shamans, Wizards and Skeletons – Great Loot – Greg’s Fluffy Slippers It’s worth noting that some dungeons have treasure chests that can be reached without fighting any monsters, this makes them well worth a quick excursion even for non-combat apprentices.

General Tips
- Before trying any other dungeon than Fortitude it’s well worth training up your combat defence skill along with your choice of offensive ability. You won’t be hitting much without any skill. - Working is good! Not only will it increase your stats and skills once you break through the difficulty threshold you can earn a significant amount of gold every week to spend on recovery and training. - If you’re playing for score be sure to master a job and a school choice, having 100 in any skill or job skill grants a bonus to your ending score and greatly increases the chances your apprentice will go on to lead a more productive life. - Several adventure encounters will change based on your skills and stats, what happens to you might not always be the best outcome.

Saturday, November 21, 2009

Working on a Game!

In the past few weeks I have been continuously working on, my first game! I know what you're thinking, some junky maze game or some Shootorial ripoff right, well, yeah...It's a Shootorial rip-off I guess, though I've made almost everything by scratch, except the Add ImageActionScript2 stuff. If you've never heard of AS2, let me just tell you that it's some complicated stuff, and that you shouldn't underestimate the time spent on making some lame maze game, unless you've worked with flash before.

Anyways, I bet you want to to see some screenshots!

Though this is my first game, I have high expectations for it. As you can see the blue hero ship can only fire these double green bullets, correct? Well, in the final version, I hope to have some homing missiles firing every few seconds. What I'm trying to create here is a game some what like Red Fluxion, that game really inspired me in a way, utter chaos!

My only tip for you, if you happen to be working on a game right now and you're a beginner is that you need to set your goals high and add originality to your game. I know that sounds crazy from the guy that's making his game fallowing a tutorial, but originality is the only way your game is going to be noticed, trust me.

Well, that's it for now, hopefully I can add some cool stuff to my game soon, if I do, I will be sure to leave an update, or new post if it's significant enough!

Tuesday, November 10, 2009

Anika's Odyssey, Walkthrough


Anika’s Odyssey is a magical adventure deep into a lush and enchanted land. Break away from reality to enter a mystical world inspired by Aotearoa, New Zealand, as you meet the curious spirits and exotic creatures that inhabit this wondrous wilderness.

Anika’s Odyssey is an enchanting point-and-click adventure game, full of a surprises and charm. Help Anika explore her colorful landscape as she journeys to reclaim her beloved friend.


Walkthrough
-Click on bucket. Take bucket to pump. An eagle will steal your toy rabbit!
-Click on bucket. Take bucket to fence. Click on floor to use bucket as a step and jump over fence.
-Click to move right. Click on hollow log over river to crawl through. You will be stopped by trolls
-Click on hole in tree stump. Red troll will climb in. Click on him to push him in.
-While the other trolls rescue him, crawl through the log to the other side.
-Click to move right. Click on floating log. A sea monster will rise up and bump his head.
-Pull on the Red, Green and Blue vines (in that order). A chameleon will jump onto the branch.
-Jump onto the floating log and click on the chameleon’s tongue to get across the water.
-Click on the bush above to pick the berries.
-Move to the rock near where the giant’s line is in the water. Click on the berries in your hand to throw them in to attract some fish.
-You catch a lift on the fish. Click on the mushrooms above the giant’s head to climb up.
-Pull the lever on the machine. Click on the sparking cogs to kick the machine and knock them off. Repeat until the bridge lowers.
-Cross bridge. Click on mine cart to push it up the bridge. Cross back over bridge and click lever. Weight of cart will make bridge fall and create steps.
-Cross over, climb down and climb up track until you reach the goat. Climb back down and round to the cave. Click on the cave to enter.
-Click on gate to release boulder. Click back on cave and return to track. Climb track.
-Click on bunny to collect it (click bunny to cuddle it). The eagle will reappear, but the mountain-man will scare it off. Click on feathers to make wings.
-Click on nest to fly home.
-Click on bucket to pick it up, click on pump to fill bucket. Take bucket to house.

Tuesday, November 3, 2009

Z-Rox, Walkthrough


Z-Rox is a unique puzzle game consisting of lines creating an object, symbol, number, just about anything! If you notice, the picture explains it all, an object, number, letter, whatever, passes through an invisible line, creating visible lines giving you a hint to the object, sounds easy right... no? Well, that's why I'm here, so give Z-Rox a try, it's an addictive unique puzzle game!
Walkthrough:
1. L
2. F
3. V
4. H
5. X
6. E
7. Y
8. +
9. =
10. !
11. SQUARE
12. /
13. TRIANGLE
14. A
15. K
16. \
17. 1
18. CIRCLE
19. U
20. N
21. B
22. O
23. DIAMOND
24. TRAPEZOID
25. 7
26. P
27. C
28. Z
29. 8
30. PIE
31. PENTAGON
32. M
33. SQUARE ROOT
34. 9
35. HEXAGON
36. W
37. D
38. 6
39. 4
40. J
41. 2
42. R
43. OCTAGON
44. QUESTION MARK
45. #
46. 3
47. S
48. G
49. 5
50. %
51. ARROW
52. DROP
53. CENT
54. LADDER
55. ENVELOPE
56. CHESS
57. $
58. TARGET
59. LOCK
60. INFINITY
61. HEART
62. MOON
63. MAGNET
64. DIE
65. CANDLE
66. GLASS
67. HOUSE
68. PARKING
69. ANCHOR
70. STAR
71. LIGHT
72. EYE
73. TREE
74. SPADE
75. BOWLING BALL
76. LIGHTNING
77. HOOK
78. TACK
79. CLOVER
80. MUSIC
81. SMILE
82. DISK
83. PHONE
84. MOUTH
85. PEACE
86. BOMB
87. UMBRELLA
88. PLANE
89. MAN
90. HOURGLASS
91. GLOBE
92. RADIOACTIVE 93. WATCH 94. ANARCHY
95. SCALE
96. APPLE
97.
YINYANG
98. WOMAN
99. CAR
100. STAR OF DAVID

Introducing Kongregate Quest!

Kongregate Quests is a collection of games, each featuring achievements which you must collect the specified achievements to claim your points. (Note: Additional points are collected once you have achieved each specified achievement.) Completing this quest will reward with an additional 30 points on top of your badge points, and an exclusive award!

To receive your exclusive reward and 30 points, just collect the achievements recognized below:





Hopefully this can become a weekly, (or monthly) thing, though it's relatively easy and shouldn't take more than 15 to 20 minutes of your time to complete. Still, it's quite cool so why not check it out!

Along with The Dragon Age Quest, we have the Beginners Quest, (Containing the same rules as The Dragon Age Quest). This quest includes several games, those being Toss the Turtle, Cyclomaniacs, Super Stacker's 2, and some other familiar titles. So go earn some medals now!